Run the complete method 2.0 browser benchmark with calibrated JavaScript compute, a visible FPS workload, observed display cadence, server-route network measurements, and a current-page accessibility audit. Raw results are shown before the score.
performancegamingdisplaynetworkaccessibility
Test setup
Run Browser Benchmark
Runs the Performance + Gaming + Display + Network + Accessibility measurements used by this test.
Local only
This run will check
Standard · 5 phases
Performance labCPU speed, memory bandwidth, JSON processing, and detached DOM operations.
Canvas FPSFrame rate and smoothness under a visible 2D canvas load.
Display timingRefresh cadence, frame timing, and visible stutter.
Server networkLatency, jitter, and download speed to this server.
Page accessibilityLabels, headings, image text, landmarks, and usable controls.
Close heavy tabs and keep the same power mode when comparing devices.
Ready to run
Transparent method
What this test tells you
The workload, raw readings, progress, and final browser score are visible. Scores are a relative 0–100 reference under similar conditions, not a hardware certification.
Source
Measured workload
Privacy
Local to this tab
Limits
Shown in the result
Useful context
Common questions
Does this benchmark work on phones and computers?
Yes. It runs inside modern mobile and desktop browsers, although browser support and thermal limits can change the measurements.
Is this the same as a native hardware benchmark?
No. It measures work performed by the current browser and does not claim native system-wide CPU or GPU performance.
Troubleshooting
Fix common problems
Browser Benchmark is not responding
1Reload the page and keep this tab visible while testing.
2Check browser permissions and connect the device you want to test directly.
3Try the same check in another current browser to separate a browser issue from a device issue.