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Tools/GPU & gaming/GPU Test

GPU & gaming

About 8 seconds · Method 3.0

GPU Test Online

Render a deterministic animated WebGL scene on a visible canvas, increase graphics workload in stages, and report live FPS, median frame time, slow frames, renderer availability, and measured duration.

Beta

Visible WebGL graphics benchmark

Render the same seeded particle scene for five measured seconds and expose the delivered FPS and frame-time distribution while it runs.

Your browser does not support the canvas element required for this benchmark.

FPS is capped by browser presentation timing and is affected by refresh rate, power mode, thermal state, window visibility, driver behavior, and other work. This is a fixed browser WebGL workload—not a native GPU model, utilization, memory, or maximum-performance reading.

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Transparent method

What this test tells you

The workload, raw readings, progress, and final browser score are visible. Scores are a relative 0–100 reference under similar conditions, not a hardware certification.

Source
Measured workload
Privacy
Local to this tab
Limits
Shown in the result

Before you run

Get a cleaner answer

  • Keep this tab visible and in the foreground.
  • Close heavy games, streams, and background tabs.
  • Use the same power mode for every comparison.
  • Repeat twice if the first result looks unusual.

Useful context

Common questions

Does this show my graphics card model?

Only when the browser exposes renderer information. Some browsers deliberately return a generic or masked renderer to protect privacy.

Is this comparable with a native GPU benchmark?

No. It measures WebGL rendering inside the current browser and is best for repeat comparisons in similar browser conditions.

Troubleshooting

Fix common problems

GPU Test is not responding

  1. 1Reload the page and keep this tab visible while testing.
  2. 2Check browser permissions and connect the device you want to test directly.
  3. 3Try the same check in another current browser to separate a browser issue from a device issue.

Keep checking

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